Created and published by a Chinese studio bearing the same name, Perfect World is a massively multiplayer game that has attained great popularity there, leading to its release in various other markets. It's described as deeply rooted in Chinese mythology, and as offering extensive character customization possibilities, assorted apparel selections, custom flying mounts, a dynamic skill progression system, and territory wars that foster high-level replay value. Players can adventure as Humans, beast-like Untamed or divine Winged Elves, and as members of the Archer, Barbarian, Blademaster, Cleric, Venomancer and Wizard classes. The English-language international version will enter closed beta in August.
Friday, July 31, 2009
Perfect World
Posted by wie at 1:56 AM 0 comments
Thursday, July 30, 2009
Jade Dynasty
Jade Dynasty is the English-based, North American version of Zhu Xian, one of China’s most popular Free-To-Play games. Based on the extremely popular internet novel, also titled “Zhu Xian,” Jade Dynasty features a unique martial arts style game play wrapped in a huge, evolving game world.
Jade Dynasty offers players a multitude of features and systems not commonly found in free-to-play MMORPGs. Once inside the crisp, clean game world, players begin their quest to uncover the secrets of immortality as they first assume the role of a simple paladin. Players delve into a system where choices between good and evil begin to shape their game play experience as they obtain different skills, items and ultimately, a story that is unique to every player. Among the many great features, the classless character progression system allows players to focus on the skills you desire to create the ultimate warrior.
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Posted by wie at 3:46 AM 0 comments
Tuesday, July 21, 2009
World Of Warcraft
World of Warcraft producer J. Allen Brack recently told Eurogamer that they might at some point do a graphics overhaul for the game. He goes on to say that it hasn't really helped some games in the past (definitely true - Everquest's overhaul alienated players with slower PCs and introduced unpopular new character models) and that they need to be really careful about how they do it. It's likely that the game would likely get higher quality character models and new textures could be painted on everything, like items, characters, dungeons and terrain, but the actual landscape wouldn't very likely change. Then there's the possibility of keeping all the old graphics and models in, and the fact that WoW is already up past 7GB on people's hard drives. While I always thought the game's graphics could have used just a little more oomph in the technology department, half of its appeal comes in its low system requirements. I wouldn't expect a graphical revamp anytime soon.
Posted by wie at 2:01 AM 0 comments